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An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware.* Fixed a problem where creations would go missing if a user quits the game in any way while downloads are in progress.* Fixed a bug where achievements were disappearing.* Fixed a bug where some Sporepedia cards had corrupted backgrounds.* Fixed a problem in Space where some Grox planets were unreachable.* You Tube movies now publish as public Galactic Adventures Improvements:* This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously.* You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator.

Get more info at the end of the changelog.* Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements.* In EP1 open gates were not working correctly when they were disguised* Some customer-reported crashes in Galactic Adventures have been fixed.

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I have a bit of hope that they are only closing down the European sites and keeping up the US one. Spore Website To Be Shutdown On August 1st, this version of the site will be retired.

And then you’re off into space, where much of the real meat of the game resides – hidden behind an enormous difficulty spike I never overcame.

Most of these stages end up feeling like ticking boxes: doing the things you need to do in order to get to the next stage, with little spark between the systems to make you get there very interesting.

Most importantly, it let you craft exactly what kind of weirdo you’d be taking to the stars, whether six-limbed, beady-eyed monstrosities or fleshky daleks or Homer Simpson, and then it populated your world with everyone else’s creations automatically, so that each planet was filled with delightful, handmade surprises. I don’t think that’s understatement, despite the hype at the time resulting in a massive disappointment for many. The game is split neatly into five different stages: Cell, Creature, Tribe, Civilization, and Space.

That included designing everything from the huts you lived in during the tribe stage, to the spaceships you used to careen around the galaxy near the game’s conclusion. It’s crying out for a sequel, of course, because the original was not perfect. Its issue was that, in trying to do so much, much of what it did was shallow.